RogueDeus – AP Combat System
This is my take on Yanlfy’s Battle System.
I used to use FTB for my build, but after some time I decided that it simply wasn’t conducive to what I imagined was adequate strategy. It seemed to completely remove urgency from decision making, and by its design invalidated a large portion of what would make some class designs (with speed of action) worth making.
On the flip side, I had made so much of my advanced mechanics dependent on Yanfly’s engine that I couldn’t justify utilizing other more active systems, such as Ao no Kiseki CBS, and the like. It would have meant re-writing way to many scripts. (Most I can not share due to their inter-dependencies and simply messy code)
– Fixed order of action, based on battler initiative.
(But with the ability to ‘delay’ action until the next battler in line acts.)
– Actions execute upon selection.
– Actions cost AP to perform.
(With the option of making then FREE, thus effectively instant. For even more actions in one turn!)
Go crazy. Do what you want with it. Just credit me ‘RogueDeus’ and consider offering me a copy of your game if you sell it.
With love. 🙂
I have offered this script to you, because I hope others might get the kind of utility from it, as I have gotten from so many other scripts provided to the community. However, I will warn you… I offer it with extremely limited support.
This is a core script for my own build, I wrote it for my own use and share it with your understanding that my primary focus is to complete my own work, and not to complete yours. At least, not right now. I hope you understand that as a result, I won’t entertain new features unless they appeal to my own work. Feel free to suggestions them, just don’t be surprised if I ignore them. Actually, its best if you EXPECT me to. 😉
– Knowledge of database note-tags. (This script is NOT plug and play)
– Hime’s Command Manager (Optional for moving Actor Commands in their list.)
Place this script directly BELOW Yanfly’s Battle System and somewhere BELOW Hime’s Command Manager scripts. And READ ITS USE NOTES THOROUGHLY!!
(It overwrites quite a few of Yanfly’s code, and may overwrite other scripts code if not kept above them. So be sure to place this script on the next line under Yanflys script. However, as long as Hime’s script is anywhere above this script, its ok.)
Download Script. (Last Updated: 15_0827, v1.04)
– Skills that effect target AP.
– AP’s display an actions ‘use’ before execution.
– Dynamic AP costs for actions. (Based on ID, type, or tag using Hime’s Tag Manager)