Preliminary Classes (Excluding Golem)

A small example of some of the extensive documenting I insist on doing so that I do not accidentally step on my own toes during this process.

(All stats are indicative only. Based on top left ‘Level’. Using ‘Warrior’ as the base class.)

preliminary_class_specifics_15_1020You will notice that each class has a Tier, an Ethos (sometimes), Primary Aspects and Secondary Aspects. Each corresponding to further detailed lists.

Tier is indicative of the expected access and level bias involved. (Tier 0 is game start, Tier 0.5 is halfway through chapter one)

Ethos corresponds to Deistic Order. A plot device used to add constraints to behavior.

Aspects are my solution to class planning. each one corresponds to specific details that are identical for each class with that Aspect.

Examples:

  • OccultistsCan read Casting Scrolls and Cyphers.
  • RitualistCan perform Rituals at Shrines and Temples.
  • MedicCan Craft Medicine, and focuses on Curing effects. Can Quick-Rest without Camping.

Note: Resting is a party activity used to pass time and restore some ‘Use’ limited abilities.

For the record, this screenshot is already obsolete. 😉

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